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Text File  |  2011-10-17  |  9.3 KB  |  242 lines

  1. package engine.scenery
  2. {
  3.    import engine.BitmapLibrary;
  4.    import engine.WorldScene;
  5.    
  6.    public class Scene_Data
  7.    {
  8.        
  9.       
  10.       public function Scene_Data()
  11.       {
  12.          super();
  13.       }
  14.       
  15.       public function populate() : *
  16.       {
  17.          var sceneryObj:* = undefined;
  18.          sceneryObj = new Squid_Body();
  19.          sceneryObj.x = 1254;
  20.          sceneryObj.y = 340;
  21.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  22.          WorldScene.Instance.MotionObjects.push(sceneryObj);
  23.          sceneryObj = new Squid_Eye();
  24.          sceneryObj.x = 1271;
  25.          sceneryObj.y = 311;
  26.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  27.          WorldScene.Instance.MotionObjects.push(sceneryObj);
  28.          sceneryObj = new RexyHead();
  29.          sceneryObj.x = 1016;
  30.          sceneryObj.y = 260;
  31.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  32.          WorldScene.Instance.MotionObjects.push(sceneryObj);
  33.          sceneryObj = new Scenery_Chan();
  34.          sceneryObj.x = 350;
  35.          sceneryObj.y = 130;
  36.          sceneryObj.z = 2.2;
  37.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  38.          sceneryObj = new Scenery_Chan();
  39.          sceneryObj.x = 1680;
  40.          sceneryObj.y = 130;
  41.          sceneryObj.z = 2.2;
  42.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  43.          sceneryObj = new Scenery_Chan();
  44.          sceneryObj.x = 3800;
  45.          sceneryObj.y = 130;
  46.          sceneryObj.z = 2.2;
  47.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  48.          sceneryObj = new Scenery_Lantern();
  49.          sceneryObj.x = 550;
  50.          sceneryObj.y = 80;
  51.          sceneryObj.z = 1.15;
  52.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  53.          sceneryObj = new Scenery_Lantern();
  54.          sceneryObj.x = 820;
  55.          sceneryObj.y = 80;
  56.          sceneryObj.z = 1.3;
  57.          sceneryObj.s = 2.8;
  58.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  59.          sceneryObj = new Scenery_Lantern();
  60.          sceneryObj.x = 950;
  61.          sceneryObj.y = 80;
  62.          sceneryObj.z = 1.15;
  63.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  64.          sceneryObj = new Scenery_Lantern();
  65.          sceneryObj.x = 1550;
  66.          sceneryObj.y = 80;
  67.          sceneryObj.z = 1.15;
  68.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  69.          sceneryObj = new Scenery_Lantern();
  70.          sceneryObj.x = 1950;
  71.          sceneryObj.y = 80;
  72.          sceneryObj.z = 1.3;
  73.          sceneryObj.s = 2.8;
  74.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  75.          sceneryObj = new Scenery_Lantern();
  76.          sceneryObj.x = 1950;
  77.          sceneryObj.y = 80;
  78.          sceneryObj.z = 1.15;
  79.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  80.          sceneryObj = new Scenery_Planet(1);
  81.          sceneryObj.x = 3400;
  82.          sceneryObj.y = 110;
  83.          sceneryObj.z = 1.5;
  84.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  85.          sceneryObj = new Scenery_Planet(0);
  86.          sceneryObj.x = 3100;
  87.          sceneryObj.y = 90;
  88.          sceneryObj.z = 1.4;
  89.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  90.          sceneryObj = new Scenery_Planet(0);
  91.          sceneryObj.x = 3050;
  92.          sceneryObj.y = 50;
  93.          sceneryObj.z = 1.2;
  94.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  95.          sceneryObj = new Scenery_Planet(1);
  96.          sceneryObj.x = 3400;
  97.          sceneryObj.y = 80;
  98.          sceneryObj.z = 1.25;
  99.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  100.          sceneryObj = new Scenery_Planet(0);
  101.          sceneryObj.x = 4675;
  102.          sceneryObj.y = 50;
  103.          sceneryObj.z = 1.2;
  104.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  105.          sceneryObj = new Scenery_Planet(1);
  106.          sceneryObj.x = 4750;
  107.          sceneryObj.y = 80;
  108.          sceneryObj.z = 1.3;
  109.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  110.          sceneryObj = new Scenery_Planet(2);
  111.          sceneryObj.x = 5920;
  112.          sceneryObj.y = 35;
  113.          sceneryObj.z = 1.8;
  114.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  115.          sceneryObj = new Scenery_HangingPlane(0);
  116.          sceneryObj.x = 3700;
  117.          sceneryObj.y = 80;
  118.          sceneryObj.z = 1.2;
  119.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  120.          sceneryObj = new Scenery_HangingPlane(1);
  121.          sceneryObj.x = 3750;
  122.          sceneryObj.y = 50;
  123.          sceneryObj.z = 1.45;
  124.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  125.          sceneryObj = new Scenery_HangingPlane(2);
  126.          sceneryObj.x = 4800;
  127.          sceneryObj.y = 60;
  128.          sceneryObj.z = 1.52;
  129.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  130.          sceneryObj = new Scenery_HangingPlane(3);
  131.          sceneryObj.x = 3650;
  132.          sceneryObj.y = 75;
  133.          sceneryObj.z = 1.29;
  134.          WorldScene.Instance.SceneryMGObjects.push(sceneryObj);
  135.          sceneryObj = new Scenery_Planet(2);
  136.          sceneryObj.x = 6200;
  137.          sceneryObj.y = 100;
  138.          sceneryObj.z = 2.65;
  139.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  140.          sceneryObj = new Scenery_Planet(0);
  141.          sceneryObj.x = 5500;
  142.          sceneryObj.y = -110;
  143.          sceneryObj.z = 2.6;
  144.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  145.          sceneryObj = new Scenery_Planet(0);
  146.          sceneryObj.x = 7500;
  147.          sceneryObj.y = -50;
  148.          sceneryObj.z = 3.35;
  149.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  150.          sceneryObj = new Scenery_Planet(1);
  151.          sceneryObj.x = 7800;
  152.          sceneryObj.y = 100;
  153.          sceneryObj.z = 3.9;
  154.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  155.          sceneryObj = new Scenery_Planet(2);
  156.          sceneryObj.x = 13500;
  157.          sceneryObj.y = 120;
  158.          sceneryObj.z = 4.05;
  159.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  160.          sceneryObj = new Scenery_Planet(1);
  161.          sceneryObj.x = 11650;
  162.          sceneryObj.y = -20;
  163.          sceneryObj.z = 3.4;
  164.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  165.          sceneryObj = new Scenery_HangingPlane(0);
  166.          sceneryObj.x = 8900;
  167.          sceneryObj.y = 100;
  168.          sceneryObj.z = 2.9;
  169.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  170.          sceneryObj = new Scenery_HangingPlane(1);
  171.          sceneryObj.x = 9500;
  172.          sceneryObj.y = 120;
  173.          sceneryObj.z = 3.5;
  174.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  175.          sceneryObj = new Scenery_HangingPlane(2);
  176.          sceneryObj.x = 9000;
  177.          sceneryObj.y = 90;
  178.          sceneryObj.z = 3.2;
  179.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  180.          sceneryObj = new Scenery_HangingPlane(3);
  181.          sceneryObj.x = 10050;
  182.          sceneryObj.y = 150;
  183.          sceneryObj.z = 4.1;
  184.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  185.          sceneryObj = new Scenery_SuperFG(BitmapLibrary.Stills.FGS_Boxes);
  186.          sceneryObj.x = 1250;
  187.          sceneryObj.y = 975;
  188.          sceneryObj.pyd = 0.35;
  189.          sceneryObj.z = 4.5;
  190.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  191.          sceneryObj = new Scenery_SuperFG(BitmapLibrary.Stills.FGS_Boxes);
  192.          sceneryObj.x = 1250;
  193.          sceneryObj.y = 975;
  194.          sceneryObj.pyd = 0.35;
  195.          sceneryObj.z = 4.5;
  196.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  197.          sceneryObj = new Scenery_SuperFG(BitmapLibrary.Stills.FGS_Cube);
  198.          sceneryObj.x = 4200;
  199.          sceneryObj.y = 1080;
  200.          sceneryObj.pyd = 0.35;
  201.          sceneryObj.z = 5.5;
  202.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  203.          sceneryObj = new Scenery_SuperFG(BitmapLibrary.Stills.FGS_Cube);
  204.          sceneryObj.x = 13000;
  205.          sceneryObj.y = 1080;
  206.          sceneryObj.pyd = 0.35;
  207.          sceneryObj.z = 5.5;
  208.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  209.          sceneryObj = new Scenery_SuperFG(BitmapLibrary.Stills.FGS_Rocket);
  210.          sceneryObj.x = 9400;
  211.          sceneryObj.y = 540;
  212.          sceneryObj.pyd = 0.31;
  213.          sceneryObj.z = 4.8;
  214.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  215.          sceneryObj = new Scenery_SuperFG(BitmapLibrary.Stills.FGS_Boxes);
  216.          sceneryObj.x = 12000;
  217.          sceneryObj.y = 975;
  218.          sceneryObj.pyd = 0.35;
  219.          sceneryObj.z = 4.5;
  220.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  221.          sceneryObj = new Scenery_SuperFG(new FGS_Shrub(574,1114));
  222.          sceneryObj.x = 1200;
  223.          sceneryObj.y = 1200;
  224.          sceneryObj.pyd = 0.35;
  225.          sceneryObj.z = 7.5;
  226.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  227.          sceneryObj = new Scenery_SuperFG(BitmapLibrary.Stills.FGS_Shrub);
  228.          sceneryObj.x = 14000;
  229.          sceneryObj.y = 1200;
  230.          sceneryObj.pyd = 0.35;
  231.          sceneryObj.z = 7.5;
  232.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  233.          sceneryObj = new Scenery_SuperFG(BitmapLibrary.Stills.FGS_Shrub);
  234.          sceneryObj.x = 22000;
  235.          sceneryObj.y = 1200;
  236.          sceneryObj.pyd = 0.35;
  237.          sceneryObj.z = 7.5;
  238.          WorldScene.Instance.SceneryFGObjects.push(sceneryObj);
  239.       }
  240.    }
  241. }
  242.